Exalted Funeral Press
Silent Titans
Silent Titans
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This is about loops, loss, dark futures and time. I was born here, in this place. I left, looped around a small section of the earth, like a needle tightening a stitch, then in the winter of my life, returned.
Yet this land has always seemed unreal to me. The Titans piled like cordage under the soil of Wir-Heal are on their own long, dark loop — returning to the future they were made to defend and are destined to destroy.
The Knight of the Golden Pentangle, his quest set by the Pearl-Poet on the borders of recording, is also destined to come back this way, saddened by his journey, home to his hall, his place and his time. But he hasn’t yet. He is missing in history. Something has gone wrong.
And the players, your friends, or their alter-selves, are also looping back, following their own path, hoping to repeat past victories or set right what once went wrong. If you’ve delved this deep into my thoughts, here is the gold:
Silent Titans is a game. Or an adventure with rules included, a game’s alter-self.
It uses Chris McDowalls ‘Into the Odd’ ruleset. It grew feeding on the talents of Christian Kessler, waxing fat on the (so-far unacknowledged) genius of Dirk Detweiler Leichty and was moderated and bound by FM Geist and Jacob Hurst.
If you’re familiar with the essential idea of Dungeons and Dragons you can run it. If not, thought and attention will reveal all.
The basics are alphabetically simple. The results are more complex, but, like swimming, its not the kind of complexity you can easily teach with written words. You have to jump right in.
So jump.
There is nothing here that action and attention cannot solve.
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