Lancer
Lancer
A MUD-AND-LASERS TABLETOP ROLEPLAYING GAME OF MODULAR MECHS AND THE PILOTS THAT CREW THEM
Fifteen thousand years in the future, after climate collapse ended the Anthropocene and plunged Earth into millennia of desolations, a survivor humanity emerged resurgent to once again populate the world and step to the stars. Now humanity numbers in the trillions, a cosmopolitan and polyglot agglomeration of people organized by Union, the central hegemony of the populated galaxy. From Cradle, the eternal body stewards the affairs of the human diaspora, orients the time-lost cosmopolita, and shepherds the steady growth of utopia.
At Union’s heart, the dream of human dignity has been realized - but Lancer is not set in Union’s heart. As ripples in a pond fade further from their origin, so too does Union’s utopian project tremble at the edges - Union space grows, but there is resistance.
Forgotten stellar empires rise from ancient ruins, Anthropocene humanity raise war banners against a utopia not of their definition; at Union’s periphery, the old and jealous guard grow their strength and plot to steal power back; the children of progress find their appetites insatiable, and begin to think that utopia should be made in their image.
The center holds - for now - but utopia’s maintenance is a boxing match seemingly without end. If it’s defenders do not fight, then the dream so bitterly won will be taken to feed the privileged few. The gentle galaxy would crumble to an unimaginable melee. At the trembling edges of Union space, squadrons and armies clash. The iconic machine of this age is the mechanized chassis - the mech - and the new heroes are their pilots. The best of them are lancers.
As a lancer, you pilot a mech as unique as yourself. You are, by training, luck, circumstance, or work, one of the best. In this era near the golden age, you have one question to answer above all: who do you fight for?